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Old Apr 07, 2012, 04:03 PM // 16:03   #1
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Exclamation Lvl 20 W/R Feeling like I screwed up.

Hey guys,

I am a strange case. I played GW when it first came out for awhile, but it was before I truly understood RPGs. So even though I have some time in GW, I am a GW Newb.

Like a lot of us when GW2 HoM was announced I joined the "Gotta get the 30/50" club.

I made a W because I like melee and armor in general and combined with R to get pulling and pets like the Black Moa for HoM.

Now I am level 20 and it seems like I just die ALOT in the higher level areas (Asura areas... Jade Quarry areas etc.)

I know how to pull, but the mobs in those areas are crazy and I generally pull a few more than I mean to in some situations.

So what I have is basically 10-10-10 is Sword-Strength-Pet.

I have a lvl 20 elder Blk Moa, a sword with 15-22 with +20 Dmg

All of my Armor is normal for my lvl (80 with a + towards armor and dmg runes)

I feel like I've done something wrong. I know how to kite, I always have a healer and another protection merc. I have poison dmg on my Moa and DoT on my bar for my sword (Sever Artery, Gash)

Is it my Heros that are causing my downfall? Should I only be bringing Mercs in those areas?

I keep trying combinations and not sure what else to do so I am "bugging" you guys.

Thanks!
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Old Apr 07, 2012, 04:27 PM // 16:27   #2
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1st - heros > merc's - assuming u have good hero bars - run -- the 3necros (1curse,1mm,1resto)+ smiters
2nd - pets dont do max dmg unless they have - 12 beast, strength is a not so good attribute- go 12 sword, if u insist upon ure pet bar.
3rd -- dont run dmg runes its stupid, run -- full sentials armor -- +50vigor and the rest of the runes +1sword rune for headpiece(since u use sword) , +1strength, fill the rest with +2energy or +10hp.

ure final attri should be - 14sword, 12beast, rest strength
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Old Apr 07, 2012, 04:31 PM // 16:31   #3
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Quote:
Originally Posted by TkDj View Post
1st - heros > merc's - assuming u have good hero bars - run -- the 3necros (1curse,1mm,1resto)+ smiters
2nd - pets dont do max dmg unless they have - 12 beast, strength is a not so good attribute- go 12 sword, if u insist upon ure pet bar.
3rd -- dont run dmg runes its stupid, run -- full sentials armor -- +50vigor and the rest of the runes +1sword rune for headpiece(since u use sword) , +1strength, fill the rest with +2energy or +10hp.

ure final attri should be - 14sword, 12beast, rest strength
Ahh thanks! I will give it a try.
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Old Apr 07, 2012, 05:34 PM // 17:34   #4
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Also as well for a nice dmg duff strenth and honor(monk skill) and order of pain(necro skill) splinter weapon(rit skill) on your heros you will have to micro the strenth and honor and make the hero put it on you.
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Old Apr 07, 2012, 06:26 PM // 18:26   #5
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Note that Sentinel's Insignia requires 13 strength, so the above attribute recommendation does not work. 12+1+1 sword and 12+1 strength works, and there are plenty of useful skills just in those 2 lines. If you insist on the pet, then stick the last 3 points into Beast Mastery and bring Comfort animal.

PvXwiki has warrior builds if you need ideas and want to see what people consider optimum. There's a tab at the top.
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Old Apr 07, 2012, 06:29 PM // 18:29   #6
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For your Heros, look up the 7 Hero Player Support build on gwpvx.com's Teams section. If you've got the Heroes for it, it works wonders. My main's a Warrior and he's blasting through most Hard Mode content with ease (though I probably couldn't handle Slaver's Exile or the Realm of Torment even in Normal Mode with him - but maybe because I suck :P). If you can't, then poke around the other team builds. You'll eventually find one there that you can make and which works for you.
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Old Apr 07, 2012, 07:07 PM // 19:07   #7
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Thanks for the suggestions guys. I think I need to spend some time getting better weapons for my Heros. They can't just use anything can they?
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Old Apr 07, 2012, 07:26 PM // 19:26   #8
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After a few years I spent some time getting my heroes geared. It's an important thing to do because it will increase all aspects of your party. It's worth the investment for sure.
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Old Apr 07, 2012, 11:30 PM // 23:30   #9
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"Like a lot of us when GW2 HoM was announced I joined the "Gotta get the 30/50" club."

For me i don't care about the titles but it does gives you free items if you plan on playing gw2. So thats y i completed HOM.

"I made a W because I like melee and armor in general and combined with R to get pulling and pets like the Black Moa for HoM."

Warriors are good at taking dmg and dealing some back but they are not GODS so play smart, you can't use sever artery on everything and you can't take dmg from everything, you have your class' weaknesses, so tweak your build a lil bit for areas that you have failed in or had a hard time. Better yet you can spend time reading guildwiki on the quests before hand if u want to play it super safe.

There's no real wrong choice as long as you utilize your warrior's strengths, so (post your build) And the pet is there to cater to your taste but is not the best of choice for difficult areas. Pets are at best a novelty thing to have most of the time, not practical in most situations except for the coolness factor (i know right?)

BTW even after years of playing this game, i find myself using 99% warrior skills on my bar, and sometimes 1 or 2 skills that compliments my warrior's skillset so don't think forcing a 2ndary skill into your bar for no reason is the best way to go. It's not. And i'm talking about your pet btw. But keep it on there if u want to because at the end of hte day it's your team of 7 heroes that gets you through your quests and missions. GW is mostly about team vs team after all.

ALways use a full team of heroes at all times and with reliable builds (www.gwpvx.com/Category:Great_working_PvE_builds) if u can and post your builds so people can critique it and improve it. Make sure ur not using the farming builds for general pve fighting... (Note: If zaishen quests of the day happen to progress you further into the story or HOM then complete it with human players as they usually will complete the mission without fail.)

"Now I am level 20 and it seems like I just die ALOT in the higher level areas (Asura areas... Jade Quarry areas etc.)"

either do it w/ a good player/friend of yours or a smart guild mate, or use 7 heroes with pvx builds to start your way into getting more used to GW and completing your desirable tasks quicker.

"I know how to pull, but the mobs in those areas are crazy and I generally pull a few more than I mean to in some situations."

Ritualists spirit user heroes and aoe (area of effect) buffs gets you through most of these situations, also ideal to have 2 healing type heroes to be in your party at all times (doesn't have to be just monks, other class works well too like rits, ele/mo, and nec/rit because of soul reap etc.)

Have a long bow equipped to pull mobs that travel too close to each other, abuse the environment, get them to collect into a ball by running around corners and into tight spaces (you SHOULD NOT be in that tight space yourself)

So what I have is basically 10-10-10 is Sword-Strength-Pet.

need more info, your skill set

I have a lvl 20 elder Blk Moa, a sword with 15-22 with +20 Dmg
doens't realy matter what pet you got or a pet period and i think you mean +20% dmg from customization because +20 dmg would make players do tons more dmg.... you don't have to customize y our weapons, it doesn't make much of a difference, what does make a difference is your skill set and your hero's skill set.

I feel like I've done something wrong. I know how to kite, I always have a healer and another protection merc. I have poison dmg on my Moa and DoT on my bar for my sword (Sever Artery, Gash)

DOT SUCKS in pve, just go for direct dmg, don't focus on dots, keep that on the lower end of your to-do list. Sever and gash can't be used everywhere, so use +dmg attacks instead since they work on everything.

Is it my Heros that are causing my downfall? Should I only be bringing Mercs in those areas?

show us or adjust your hero's builds and use heroes at all times. And rune them. And don't use melee heroes unless you understand the game better. USE all magic castors because their line of sight cannot be blocked and avoid skills like fireball and Lightning Javelin on your heroes since they have a line of sight ( walls can block these attacks from reaching enemy)

I keep trying combinations and not sure what else to do so I am "bugging" you guys.

good we're here to help and it's a good start

Note: my tips are at most general info and i keep it general to get you through general game play which is what you are doing irght now and so people maybe have more specific tips and opinions for certain situations. So take advice like you take it for real life; with a grain of salt.

Last edited by Taevion0; Apr 07, 2012 at 11:35 PM // 23:35..
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Old Apr 08, 2012, 12:15 PM // 12:15   #10
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Quote:
Originally Posted by Taevion0 View Post

you don't have to customize y our weapons, it doesn't make much of a difference
Wrong. For any physical class a 20% damage boost is HUGE. For casters dont bother cuz they wont be doing any damage with their weapons anyway. But for wars, dervs, paras and sins, not customising is just plain silly. Rangers to a lesser extend due to their condition spam / rupts which are often more important then straight damage output.

On topic;

Factions is anoying as a frontline with all the afflicted exploding in your face when you kill em -.-
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Old Apr 08, 2012, 04:13 PM // 16:13   #11
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The key to this game is building a team of heroes that make YOU the centerpiece of the team. As a warrior you want almost every hero to have some function that either boosts your damage or protects you from dying on the front line while you blow everyone up. Yes, use that 7hero player support team link to inspire your team but I would strongly recommend a few specific skills:

Strength of Honor on a 16 specc'd Smiting Monk - Very important, hold down shift and click this skill on the hero's bar since they don't manage it very well. On the map, select yourself and manually click the skill. This will drastically increase your damage. Also this hero can have Ray of Judgment which does work if you are able to hold aggro on a balled mob.

Protective Spirit - A must. And sometimes you will want to manually cast this on yourself via the hero before you run into some particularly nasty mobs. A necro can carry this very effectively since they don't need a ton of protection points to make it effective.

Splinter Weapon on a 16 spec'd Rit - Spectacular

Soul Twisting Rit carrying Shelter and Dissonance - Debatable, but I love this hero. Nothing dies while these spirits are up. It's like having the Death Star's force field around your party during a battle.
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Old Apr 08, 2012, 07:31 PM // 19:31   #12
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Eh. Don't go with 16. Heroes die WAY too easily when they're down that many HP.
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Old Apr 08, 2012, 08:57 PM // 20:57   #13
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Quote:
Originally Posted by Chris Le Noir View Post
Wrong. For any physical class a 20% damage boost is HUGE. For casters dont bother cuz they wont be doing any damage with their weapons anyway. But for wars, dervs, paras and sins, not customising is just plain silly. Rangers to a lesser extend due to their condition spam / rupts which are often more important then straight damage output.
No i'm not wrong. You don't 'need' customizing in pve because your team AS A WHOLE does enough damage (even in HM). IF you choose to customize, you loose the ability to sell your weapon back to the market if you for some reason don't want the weapon in the future. Unless the weapon isn't worth much money in which case customizing for a lil bit extra damage is a good thing.

ALSO if you customize a weapon you CAN use it on your character's heroes but you CANNOT use it on other characters and their heroes from your account.

this would be a more in-depth explanation of why i said don't focus on customizing things in the first place. I'm also trying to say you're not improving your success rate much by just "customizing your sword" It's how balanced your team builds are, and how you approach each mob of monsters that count, everything else is just for really very minimal advantage gain and belongs on the bottom of the list on how to overcome the OP's problems.

Note: it came to mind that OP also had problems with HOM and i know when you place a weapon on HOM, the item becomes customizes, in which case you should choose carefully which weapon/off-hand should be placed for display. For example i decided to buy 2 oppressor spears; the customized one for my warrior and HOM display and the 2nd spear for the rest of my characters to share.

Last edited by Taevion0; Apr 08, 2012 at 09:20 PM // 21:20..
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